Blogging EconSM

I’m blogging today at the inaugural EconSM conference, produced by Rafat Ali’s ContentNext Media Network (parent of PaidContent).

This conference sold out to 500 + weeksk ago and features a day of panels featuring industry heavies (see list). Currently a panel including Jimmy Guterman and John Battelle are discussing branding, marketing and Web content, involking that marketing is meant to be a conversation which is why it’s a natural for social media.

My reports will be posted at LAist. I’ll be interviewing Mike Davidson, CEO of Newsvine (which re-launched this week) momentarily. Live flickr photostream from the event below.

UPDATE: several videos at LAist via Revver.

Engaging Visitors With ‘Serious Games’

cross-posted at the Knight New Media blog

Michael Skoler of America Public Media’s Center for Innovation in Journalism (and director of APM’s Public Insight Network) showed us how Minnesota Public Radio incorporates serious games to further engage listeners and site users.

Skoler exhibited 2006 Select a Candidate, Minnesota Fantasy Legislature (see “commissioner” Bob Collins’ league notes), and The Real Agenda.

So what are “serious games” and how can they function as tools of engagement for news/political Web sites?

Some think these “serious” or “ubiquitous” games will be fundamental to harnessing collective intelligence. A lofty goal, but one that could essentially lead to a more utopian, user-policed and controlled message boards and forums on a Web site or portal.

“The future of collective play: Fostering collaboration, network literacy and massively multiplayer problem-solving through alternate-reality games,” was the title of Institute for the Future researcher Jane McGonigal‘s keynote at a recent Serious Games Summit. McGoningal argues that collaborative, puzzle-like games will become integral to humans’ tendency to imagine and strive for a “best-case scenario future.” Further analysis of McGonigal’s keynote can be found here and here.

A great resource for game ideas, analysis and conception is at the Serious Games network on Ning. Ning, co-created by former Netscape co-founder Marc Andreesen, is a portal that enables any casual Web user to create their own social network (see my as-yet-undeveloped, Thelonious Monk-inspired rhythm-a-ning). See also, the CALT encyclopedia.

You may have heard of Cruel 2 B Kind, the latest ubiquitous gaming craze taking over the world. The name of the C2BK game is “benevolent assassination,” an extension of McGonigal’s theory that all Internet users share a desire for “a life more worth living” (read more on this here. Click here to watch the game in action or find out for yourself Saturday in Santa Monica.

Another example of serious games seriously at work was the USC Center on Public Diplomacy‘s Reinventing Public Diplomacy Through Games Competition. This contest attracted submissions from around the world dealing with topics ranging from interactive after-school programs to discussing international water issues to simulating the Israel-Palestine conflict. Even the awards ceremony was simulcast in Second Life. I encourage you to read more about the project and the winners here.

Fun With FineTune

I’ve been broadcasting via Live365 since 1999, as many of you know, but it’s always fun to check out new toys. FineTune invites you to choose a 45 song playslist — and they’ve got access to lots of songs in fact. It takes forever, however, to choose an entire setlist, and since I’m busy, I only picked about 12 songs and let it automatically choose the rest (basically more songs from the same artists I had already chosen. Below you’ll see how your customized setlist is embedded onto your blog.

I’d have to say this takes the participatory recommendation listening formula of Pandora a big step further. You can recommend stuff, say what you like and discover similar music that you haven’t heard before. But you can make your own mix and spread it — a bit like Last.fm but more advanced.

I still don’t understand exactly how royalties are counted for these systems — I know Live365 has a base rate that they pay and which I chip in towards as a station operator. But, like Last and Pandora, Finetune is free.

See ZDNet
for more on the dev specs of finetune.

TechCrunch recently summarized the pros and cons of all the latest social music players.

Thanks to Whitney at PopCandy for the suggestion — after all, she did it first.

How Does it Feel?


To better understand the Web 2.0 world, one must be in touch with the specific feelings across online content-generating demographics at a particular point in time and place.

Enter WeFeelFine.org, the excellent real-time visualization of the above, created by Internet artist Jonathan Harris and Google personalization tech Sep Kamvar.

Basically, WeFeelFine aggregates and searches the blogosphere for phrases like ‘I feel…’ or ‘I am feeling…’ One of 5,000 predefined feelings is associated with each post and the demographic attributes are tagged on. Their mission statement describes an “artwork authored by everyone”:

The result is a database of several million human feelings, increasing by 15,000 – 20,000 new feelings per day. Using a series of playful interfaces, the feelings can be searched and sorted across a number of demographic slices, offering responses to specific questions like: do Europeans feel sad more often than Americans? Do women feel fat more often than men? Does rainy weather affect how we feel? What are the most representative feelings of female New Yorkers in their 20s? What do people feel right now in Baghdad? What were people feeling on Valentine’s Day? Which are the happiest cities in the world? The saddest? And so on.

We’d love to hear about any other new and up & coming online tools for understanding audience, culture, society or just having fun.